List of coordinates

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List of coordinates

Postby Fred » Fri Mar 26, 2010 6:49 pm

Hi,

I thought it would be astute to create a complete list of all the coordinates of the places that can be found in the MERP Beta

I've found this incomplete list at ning:

Coordinates:

Hobbiton: -45,45
Michael Delving:-59,46
Buckleberry Ferry: -36,35
Entrance to The Old Forest: -33,35
Barrow Downs: -23,32
Weathertop: -4,32
The Last Bridge: 11,26
Troll Shaws: 22,27
Ford oF Bruinene: 33,24
Rivendell: 41,36
High Pass: 66,23
Mirkwood: 113,25
Forochel: -51,98
Harlindon: -93,22
Dead Marshes: 109,-54
Black Gate: 132,-51
Ash PLain: 161,-85
Barad Dur: 177,-88
Minas Thirith: 114,-110
Bree: -18,37
Isengard: 26,-50
Stone Trolls' Glade (Trollshaws) : 24,26
Stone Trolls' Cave : 22,28
Ja-Rannit (Forochel) : -44,111
Ita-Ma (Forochel) : -39,105
the location Helms Deep will be placed: 55,-64
Erebor Front Door (not implemented yet): 168,57
Dale: 155,48
Brown Lands: 162,-13
Dagorlad: 136,-33
Annuminas: -39,67
Emyn Uial: -51,72
Southern Arthedain: -30,73
Northern Arthedain: -11,78
Ethir Anduin: 82,-152
Pelargir (not implemented yet): 106,-143
The Elvenking's Halls (Mirkwood): 134,47
Bridge Over Enchanted Water (Mirkwood): 117,42
Beorn's House?: 101,30
Minas Morgul (not implemented yet): 132,-122
Forlindon: -100,36
woodcutters camp: 105,19
Coldfells: 46,53

So if you know more, please add them

(yellow places are new coordinates)

It might be that you get spawned into a boulder or a tree so you can't move!
If you get this problem open the console and type "tcl". This will turn collision to "off". Now you can move and leave your barrier
To turn collision "on" type again "tcl" in the console.

Have fun!

greets
Fred
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List of coordinates

Postby Revenant™ » Fri Mar 26, 2010 6:54 pm


To keep things easier to read, it might be better if folks post their coordinates here and you add and maintain your first posting with a complete list. Saves us having to trawl through several pages looking for locations.

You up for that Fred?

//Revenant
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List of coordinates

Postby Fred » Fri Mar 26, 2010 6:59 pm


sure

I could do that if I've got enough time...

greets
Fred
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List of coordinates

Postby Revenant™ » Fri Mar 26, 2010 8:35 pm


Here's a couple more for the list:

Stone Trolls' Glade (Trollshaws) : 24,26
Stone Trolls' Cave : 22,28
Ja-Rannit (Forochel) : -44,111
Ita-Ma (Forochel) : -39,105



//Revenant
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List of coordinates

Postby Ced » Fri Mar 26, 2010 9:26 pm


Brown Lands 162,-13
Dagorlad 136,-33
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List of coordinates

Postby BeaverGuy » Fri Mar 26, 2010 10:31 pm


What's Ja-Rannit and Ita-Ma? Are they related to any quests or important to lore? I must admit I've never heard of Ita-Ma before in my life. I might have read the name Ja-Rannit in a Tolkien text somewhere, but I can't put my finger on it.
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List of coordinates

Postby jnor » Fri Mar 26, 2010 10:43 pm


Sticky, useful info.
Just to make things clear for everyone who does not know me, I am NOT a developer of MERP (anymore) so what I write may not reflect the project's current state of mind or orientation.
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List of coordinates

Postby noirdesir » Sat Mar 27, 2010 12:45 am


Some coordinates of my other regions ...

Annuminas -39,67
Emyn Uial -51,72
Southern Arthedain -30,73
Northern Arthedain -11,78
Ethir Anduin 82,-152
Pelargir (not implemented yet) 106,-143
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List of coordinates

Postby Fred » Sat Mar 27, 2010 12:47 am


Nice.
The list is going quite well
thanks for the help...

cheers
Fred
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List of coordinates

Postby Revenant™ » Sat Mar 27, 2010 2:16 am


Another couple I found whilst wandering...

The Elvenking's Halls (Mirkwood) : 134,47
Bridge Over Enchanted Water (Mirkwood) : 117,42
Beorn's House? : 101,30



//Revenant
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List of coordinates

Postby Isiwyn® » Sun Mar 28, 2010 1:32 pm


BeaverGuy wrote:What's Ja-Rannit and Ita-Ma? Are they related to any quests or important to lore? I must admit I've never heard of Ita-Ma before in my life. I might have read the name Ja-Rannit in a Tolkien text somewhere, but I can't put my finger on it.


I was really wondering the exact same thing
I think I came accross a thread here not long ago referring to those two, if I remember right those two are in lord of the rings online but not in actual lore, and they were looking for traces, whether there was any reference to those places in original books.
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List of coordinates

Postby Eorbald™ » Wed Apr 14, 2010 3:19 pm


BeaverGuy wrote:What's Ja-Rannit and Ita-Ma? Are they related to any quests or important to lore? I must admit I've never heard of Ita-Ma before in my life. I might have read the name Ja-Rannit in a Tolkien text somewhere, but I can't put my finger on it.

They are regions in the icy wastes of Forochel in the far north of mmiddle earth I believe. Home to the Lossoth of Forochel.
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List of coordinates

Postby Melon_Commander™ » Sun Apr 18, 2010 5:25 pm


ummm, either that Minas Tirith coordinate is wrong, or my Minas Tirith is invisible...
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List of coordinates

Postby Isiwyn® » Sun Apr 18, 2010 5:32 pm


Melon_Commander wrote:ummm, either that Minas Tirith coordinate is wrong, or my Minas Tirith is invisible...


or you have installed it improperly
check guides for installing (throught these forums) someone else had invicible minas tirith too. I dont think you are inside the mesh, because of several towers atleast one should show up telling you'r inside it. Besides correct coordinate takes you just outside gates.

If the load order is improper it could cause this, or if you have another esm. active than MERP middleearth or oblivion.esm.
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List of coordinates

Postby Fred » Sun Apr 18, 2010 5:53 pm


yeah.. all coordinates are correct. If you have installing problems look at this:

http://merpmod.ning.com/profiles/blogs/update-for-the-get-merpsection

I hope you may open it because it is just awaiting approval, so it's not public, yet
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